;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ;Road movement multiplier
2       ;1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ;# of food each citizen eats per turn
10      ;# of rows in food box (rows * city_size+1 = box)
10      ;# of rows in shield box
1       ;Settlers eat (govt <= Monarchy)
1       ;Settlers eat (govt >= Communism)
7       ;City size for first unhappiness at Chieftain level
14      ;Riot factor based on # cities (higher factor lessens the effect)
8       ;Aqueduct needed to exceed this size
14      ;Sewer System needed to exceed this size
10      ;Tech paradigm (higher # slows research)
10      ;Base time for engineers to transform terrain (x2)
4       ;Monarchy  pays support for all units past this
6       ;Communism pays support for all units past this
8       ;Fundamentalism pays support for all units past this
10      ;Communism is equivalent of this palace distance.
0       ;Fundamentalism loses this % of science
50      ;Percent shield penalty for production type change
10      ;Max paradrop range
75      ;Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in Fundamentalism (x10)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Byzantine Cavalry,  0, 0,  no,  no,  0, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Greek Fire,         0, 0,  no,  no,  0, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Isma'ili Sect,      0, 0,  no,  no,  0, 0    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Knighthood,         0, 0,  Chi, nil, 0, 0    ; Ban
Bridge Building,    4, 0,  nil, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Jihad,              0, 0,  no,  no,  0, 0    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       5, 1,  Alp, nil, 0, 2    ; CoL
Persian Cavalry,    0, 0,  no,  no,  0, 0    ; CA 
Phalanx Breaking,   0, 0,  no,  no,  0, 4    ; Cmb
Communism,          5,-1,  no,  no,  2, 2    ; Cmn
Visigoth Cavalry,   0, 0,  no,  no,  0, 0    ; Cmp
Land Improvement,   0, 0,  no,  no,  0, 4    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Heavy Riders,       0, 0,  no,  no,  0, 0    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        5, 0,  no,  no,  2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  no,  no,  0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          4,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             5, 0,  no,  no,  2, 4    ; Fli
Fundamentalism,     0, 0,  no,  no,  0, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 0,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4, 0,  nil, nil, 0, 0    ; Hor
Industrialization,  7, 0,  no,  no,  2, 1    ; Ind
Eastern People,     0, 0,  no,  no,  0, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4, 0,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-1,  no,  no,  2, 4    ; Too
Magnetism,          4, 0,  no,  no,  1, 3    ; Mag
Map Making,         6, 0,  Alp, nil, 0, 1    ; Map
Masonry,            4, 0,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         5,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           6, 0,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 2,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6, 0,  no,  no,  1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4, 0,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Mountain Warfare,   4,-1,  no,  no,  2, 0    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5, 0,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       5, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4, 0,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Theory of Gravity,  4, 1,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  no,  no,  1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  no,  no,  0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  MT,  Ban, 0, 3    ; FT 
User 1,             8,-2,  no,  no,  3, 0    ; U1 
User 2,             4,-2,  no,  no,  3, 0    ; U2 
User 3,             4, 0,  no,  no,  0, 4    ; U3 
Advance 94,         3, 0,  no,  no,  0, 0    ; X1 
Advance 95,         3, 0,  no,  no,  0, 0    ; X2 
Advance 96,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    no, 
Cathedral,                12, 3,    MT, 
University,               16, 3,    no, 
Mass Transit,             16, 4,    no, 
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    no, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewer System,             12, 2,    no, 
Supermarket,               8, 3,    no, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    no, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Royal Library,            30, 0,    Wri,
Al-Ka'aba,                30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Merovingian Knighthood,   30, 0,    Chi,
Orthodox Church,          30, 0,    no, 
Great Market,             20, 0,    Tra,
Hagia Sophia,             40, 0,    MT, 
Great University,         30, 0,    Ast,
Magellan's Expedition,    40, 0,    no,
Droit du Seigneur,        30, 0,    Feu,
Leonardo's Workshop,      40, 0,    no, 
St. Peter's Cathedral,    40, 0,    MT, 
Isaac Newton's College,   40, 0,    no,
Adam Smith's Trading Co., 40, 0,    no, 
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Lit,        ; Royal Library
nil,        ; Stone of Ka'aba
nil,        ; Great Wall
nil,        ; Merovingian Knighthood
nil,        ; Orthodox Church
nil,        ; Great Market
nil,        ; Hagia Sophia
nil,        ; Great University
nil,        ; Sulayman's Expedition
nil,        ; Droit du Seigneur
Aut,        ; Leonardo's Workshop
nil,        ; St. Peter's Cathedral
nil,        ; Avicenna's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  2.,0,  0a,1d,  2h,1f,  4,0,  5, Csc, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, no,  000001000000000
Warriors,     Bro, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Phalanx,      Cmb, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      Iro, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Legion,       Che, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Pikemen,      Che, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Musketeers,   Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, no,  000000000000000
Fanatics,     nil, 0,  1.,0,  7a,2d,  2h,1f,  2,0,  0, no,  000100000000000
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, no,  000001000000010
Alpine Troops,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, no,  000001000000000
Riflemen,     X4,  0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, no,  000000000000000
Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, no,  000000000000100
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no,  000000100000000
Mech. Inf.,   nil, 0,  3.,0,  7a,6d,  3h,1f,  5,0,  1, no,  000000000000000
Mujahideen,   nil, 0,  2.,0,  5a,3d,  1h,1f,  5,0,  0, Che, 000000000000001
Clibanarii,   nil, 0,  2.,0,  3a,2d,  1h,1f,  4,0,  0, CA,  000000000000000
Visigoth Cav, Chi, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, Cmp, 000000000000000
Horsemen,     PT,  0,  2.,0,  3a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Knights,      Ban, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Heavy Knights,Tac, 0,  2.,0,  5a,2d,  2h,1f,  6,0,  0, Ldr, 000000000000000
Pushtighban,  nil, 0,  2.,0,  4a,3d,  1h,1f,  6,0,  0, Cor, 000000000000001
Armor,        nil, 0,  3.,0, 10a,5d,  3h,2f,  8,0,  0, no,  000000000000000
Catapult,     Che, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Cannon,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, no,  000000000000000
Artillery,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, no,  000000000000000
Howitzer,     nil, 0,  2.,0, 13a,2d,  2h,3f,  8,0,  0, no,  000000001000000
Fighter,      AFl, 1, 10.,1,  4a,2d,  2h,2f,  6,0,  3, no,  000000000010001
Bomber,       AFl, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, no,  000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, no,  100000000000001
Stlth Ftr.,   nil, 1, 31.,1,  8a,4d,  2h,2f,  8,0,  3, no,  000000000010001
Stlth Bmbr.,  nil, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, no,  000000000000001
Trireme,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravel,      Mag, 2,  9.,0,  2a,2d,  1h,1f,  4,3,  4, no,  000000000000000
Frigate,      SE,  2, 12.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Galleon,      Ind, 2, 12.,0,  0a,2d,  2h,1f,  4,4,  4, no,  000000000000000
Ironclad,     E1,  2, 12.,0,  4a,4d,  3h,1f,  6,0,  2, no,  000000000000000
Destroyer,    nil, 2, 18.,0,  5a,5d,  3h,1f,  6,0,  2, no,  100000000000001
Cruiser,      Roc, 2, 15.,0,  6a,6d,  3h,2f,  8,0,  2, no,  000000000000001
AEGIS Cruiser,nil, 2, 15.,0,  8a,8d,  3h,2f, 10,0,  2, no,  110000000000001
Battleship,   nil, 2, 15.,0, 12a,12d, 4h,2f, 18,0,  2, no,  000000000000001
Attack Sub,   nil, 2,  8.,0,  8a,4d,  3h,2f,  8,0,  2, no,  100000000001001
Carrier,      nil, 2, 15.,0,  1a,9d,  4h,2f, 16,0,  2, no,  100000010000001
Transport,    nil, 2, 15.,0,  0a,3d,  3h,1f,  5,8,  4, no,  000000000000000
Cruise Msl.,  nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, no,  001000000000000
Nuclear Msl., nil, 1, 20.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Diplomat,     no,  0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, no,  000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, no,  000000000000011
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000001000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000001000000010
Explorer,     Gue, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  0, no,  000001000000010
Hashishin,    nil, 0,  3.,0,  8a,0d,  1h,1f,  8,0,  0, Ato, 001100001000011
Cataphractoi, Ban, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, AFl, 000000000000000
Dromond,      nil, 2,  4.,0,  3a,1d,  1h,1f,  5,1,  2, Amp, 000000000100000
Unit 55,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 56,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 57,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 2,   yes, 1, 5,  1,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 3, 1,   For, 0, 5,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 2, 2,   For, 0, 3,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 3, 6,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,3,  1,0,0,   yes, 1, 5, 0,   yes, 3, 3,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1, 5,  2,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Pln,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  5,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,10, 2,   For, 0,10,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,10, 2,   For, 0,10,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Game,       2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Musk Ox,    1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,6,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Caliphate,      Caliph,      High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Julius Caesar,Livia,               0, 1, 1, Romans,      Roman,       0, -1,  0,     1, Dictator, Dictator, 2, Basileus, Imperatrix, 4, Pontifex Maximus, Pontifica Maxima
Hammurabi,    Semiramis,           0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     1, Despot, Despot
Friedrich,    Maria Theresa,       0, 3, 3, Germans,     German,      1,  0,  1,     1, Kaiser, Kaiserin, 4, Fuehrer, Fuehrerin, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,   -1,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E.Roosevelt,         0, 5, 2, Americans,   American,    0,  0,  1,     
Pericles,     Hippolyta,           0, 6, 1, Greeks,      Greek,       0,  1,  1,     1, Autocrator, Autocrator, 2, Basileus, Basilea, 6, Prime Minister, Prime Minister
Asoka,        Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     1, Raja, Rani, 2, Maharaja, Maharani, 4, Brahmin, Brahmin, 6, Prime Minister, Prime Minister
Peter I,      Katerina II,         0, 1, 3, Russians,    Russian,     1,  0, -1,     1, Grand Prince, Grand Princess, 2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0, -1,     1, Chieftain, Chieftain
Louis XIV,    Catherine Medicis,   0, 3, 3, French,      French,      1,  1, -1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,     1, Chieftain, Chieftain, 2, Emperor, Empress
Mao Zedong,   Wu Zhao,             0, 5, 2, Chinese,     Chinese,     1, -1,  1,     1, General, General, 2, Emperor, Empress, 3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0, -1, -1,     1, Lord, Lady, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Temujin,      Bortei,              0, 7, 2, Mongols,     Mongol,      1,  1, -1,     1, Khan, Khana, 2, Great Khan, Great Khana, 4, Caliph, Shaman
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     1, Chief, Chief, 4, Druid, Druidess
Tokugawa,     Suiko,               0, 2, 2, Japanese,    Japanese,    1, -1, -1,     1, Mikado, Mikado, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Knud,         Gunnhild,            0, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Jarl, Jarl, 2, Konung, Queen, 4, Godi, Godi
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     1, -1, -1,     1, Don, Dona, 4, Archbishop, Archbishop
Abbas,        Terken Khatun,       0, 5, 0, Iranians,    Iranian,     0, -1,  1,     1, Satrap, Satrapa, 2, Shah, Shah,  4, Ayatollah, Ayatollah
Suleyman,     Roxolana,            0, 6, 0, Turks,       Turkish,     0,  0, -1,     1, Pasha, Pasha, 2, Sultan, Sultana, 4, Imam, Imam, 6, Prime Minister, Prime Minister
Atawallpa,    Mama Occlo,          0, 7, 0, Incas,       Inca,       -1,  1,  1,     1, Chieftain, Chieftain, 2, The Inca, The Inca

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Platinum,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













